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Moves

Base power, accuracy, PP, priority, and secondary effects for every move in Champions.

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Normal93
Fire27
Water27
Electric25
Grass37
Ice20
Fighting32
Poison23
Ground15
Flying17
Psychic43
Bug19
Rock17
Ghost18
Dragon14
Dark32
Steel20
Fairy16
Physical203
Special120
Status172
Normal93
Fire27
Water27
Electric25
Grass37
Ice20
Fighting32
Poison23
Ground15
Flying17
Psychic43
Bug19
Rock17
Ghost18
Dragon14
Dark32
Steel20
Fairy16
Physical203
Special120
Status172
Showing 495 moves

Accelerock

RockPhysical+1 prio

The user smashes into the target at high speed. This move always goes first.

Pow40
Acc100%
PP20
Eff—

Acid Armor

PoisonStatus

Boosts the user's Defense stat by 2 stages.

Pow—
Acc—
PP20
Eff—

Acid Spray

PoisonSpecial

Lowers the target's Sp. Def stat by 2 stages.

Pow40
Acc100%
PP20
Eff—

Acrobatics

FlyingPhysical

This move's power is doubled if the user isn't holding an item.

Pow55
Acc100%
PP16
Eff—

Acupressure

NormalStatus

Boosts the Attack Defense Sp. Atk Sp. Def Speed accuracy or evasiveness of the user or an ally by 2 stages.

Pow—
Acc—
PP20
Eff—

Aerial Ace

FlyingPhysical

This move never misses.

Pow60
Acc—
PP20
Eff—

After You

NormalStatus

Makes the target move immediately after the user.

Pow—
Acc—
PP16
Eff—

Agility

PsychicStatus

Boosts the user's Speed stat by 2 stages.

Pow—
Acc—
PP20
Eff—

Air Cutter

FlyingSpecial

This move has a 1-stage Critical-Hit Ratio Boost.

Pow60
Acc95%
PP20
Eff—

Air Slash

FlyingSpecial

Has a 30% chance of making the target flinch.

Pow75
Acc95%
PP16
Eff30%

Alluring Voice

FairySpecial

Confuses the target if its stats were boosted during the turn this move is used.

Pow80
Acc100%
PP12
Eff—

Ally Switch

PsychicStatus+2 prio

The user switches spots with one of its allies. With each consecutive use this move's chance of success becomes 1/3 of what it was before.

Pow—
Acc—
PP16
Eff—

Amnesia

PsychicStatus

Boosts the user's Sp. Def stat by 2 stages.

Pow—
Acc—
PP20
Eff—

Ancient Power

RockSpecial

Has a 10% chance of boosting the user's Attack Defense Sp. Atk Sp. Def and Speed stats by 1 stage.

Pow60
Acc100%
PP8
Eff10%

Apple Acid

GrassSpecial

Lowers the target's Sp. Def stat by 1 stage.

Pow90
Acc100%
PP12
Eff—

Aqua Cutter

WaterPhysical

This move has a 1-stage Critical-Hit Ratio Boost.

Pow70
Acc100%
PP20
Eff—

Aqua Jet

WaterPhysical+1 prio

The user lunges at the target at a speed that makes it almost invisible, using water. This move always goes first.

Pow40
Acc100%
PP20
Eff—

Aqua Ring

WaterStatus

The user gains the Aqua Ring status.

Pow—
Acc—
PP20
Eff—

Aqua Step

WaterPhysical

Boosts the user's Speed stat by 1 stage.

Pow80
Acc100%
PP12
Eff—

Aqua Tail

WaterPhysical

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Pow90
Acc90%
PP12
Eff—

Armor Cannon

FireSpecial

Lowers the user's Defense and Sp. Def stats by 1 stage.

Pow120
Acc100%
PP8
Eff—

Aromatic Mist

FairyStatus

Boosts an ally's Sp. Def stat by 1 stage.

Pow—
Acc—
PP20
Eff—

Assurance

DarkPhysical

This move's power is doubled if the target has already taken damage during the turn this move is used.

Pow60
Acc100%
PP12
Eff—

Attract

NormalStatus

Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.

Pow—
Acc100%
PP16
Eff—

Aura Sphere

FightingSpecial

This move never misses.

Pow80
Acc—
PP20
Eff—

Aura Wheel

ElectricPhysical

Boosts the user's Speed stat by 1 stage. This move's type depends on Morpeko's form.

Pow110
Acc100%
PP12
Eff—

Aurora Veil

IceStatus

Gives the user's side the Aurora Veil status for 5 turns. This move can be used only in snow.

Pow—
Acc—
PP20
Eff—

Avalanche

IcePhysical-4 prio

This move's power is doubled if the target has already dealt damage to the user with a move in the same turn.

Pow60
Acc100%
PP12
Eff—

Axe Kick

FightingPhysical

Has a 30% chance of confusing the target. If this move misses or fails the user takes damage equal to 1/2 of its max HP.

Pow120
Acc90%
PP12
Eff30%

Baby-Doll Eyes

FairyStatus+1 prio

Lowers the target's Attack stat by 1 stage.

Pow—
Acc100%
PP20
Eff—

Baneful Bunker

PoisonStatus+4 prio

The user protects itself from incoming moves for the turn. Any attackers that use contact moves against the user during this turn become poisoned. With each consecutive use this move's chance of success becomes 1/3 of what it was before.

Pow—
Acc—
PP8
Eff—

Barb Barrage

PoisonPhysical

Has a 50% chance of poisoning the target. This move's power is doubled if the target is poisoned or badly poisoned.

Pow60
Acc100%
PP12
Eff50%

Baton Pass

NormalStatus

The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes a substitute or other such effects they will be passed on to the Pokémon switching in.

Pow—
Acc—
PP20
Eff—

Beak Blast

FlyingPhysical-3 prio

If the user is hit by a contact move before it uses this move the attacker will be burned.

Pow120
Acc100%
PP8
Eff—

Beat Up

DarkPhysical

The target is attacked as many times as the number of Pokémon in the user's party. Pokémon that have fainted or have a status condition are not counted. This move's power is calculated based on the Attack stats of the party Pokémon.

Pow—
Acc100%
PP12
Eff—

Belch

PoisonSpecial

This move fails unless the user has eaten a Berry during the battle.

Pow120
Acc90%
PP12
Eff—

Belly Drum

NormalStatus

The user loses 1/2 of its max HP to boost its Attack stat to its sixth stage. This move fails if the user doesn't have enough remaining HP.

Pow—
Acc—
PP12
Eff—

Bind

NormalPhysical

Gives the target the Bound status.

Pow15
Acc85%
PP20
Eff100%

Bite

DarkPhysical

Has a 30% chance of making the target flinch.

Pow60
Acc100%
PP20
Eff30%

Bitter Blade

FirePhysical

The user's HP is restored by 1/2 of the damage dealt by this move.

Pow90
Acc100%
PP12
Eff—

Bitter Malice

GhostSpecial

Lowers the target's Attack stat by 1 stage.

Pow75
Acc100%
PP12
Eff—

Blast Burn

FireSpecial

The user gains the Recharging status on the turn after this move is used.

Pow150
Acc90%
PP8
Eff—

Blaze Kick

FirePhysical

Has a 10% chance of burning the target. This move has a 1-stage Critical-Hit Ratio Boost.

Pow85
Acc90%
PP12
Eff10%

Blizzard

IceSpecial

Has a 10% chance of freezing targets. This move never misses in snow.

Pow110
Acc70%
PP8
Eff10%

Block

NormalStatus

Gives the target the Can't Escape status.

Pow—
Acc—
PP8
Eff—

Body Press

FightingPhysical

The damage dealt by this move is calculated using the user's Defense stat instead of its Attack stat.

Pow80
Acc100%
PP12
Eff—

Body Slam

NormalPhysical

Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit.

Pow85
Acc100%
PP16
Eff30%

Bone Rush

GroundPhysical

The user attacks 2 to 5 times in a row.

Pow30
Acc90%
PP12
Eff—

Boomburst

NormalSpecial

The user attacks everything around it with the destructive power of a terrific, explosive sound.

Pow140
Acc100%
PP12
Eff—

Bounce

FlyingPhysical

The user gains the Sky-High status on the turn this move is used then attacks on the following turn. This move has a 30% chance of paralyzing the target.

Pow85
Acc85%
PP8
Eff30%

Brave Bird

FlyingPhysical

The user takes 1/3 of the damage dealt by this move.

Pow120
Acc100%
PP16
Eff—

Breaking Swipe

DragonPhysical

Lowers targets' Attack stats by 1 stage.

Pow60
Acc100%
PP16
Eff—

Brick Break

FightingPhysical

Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.

Pow75
Acc100%
PP16
Eff—

Brutal Swing

DarkPhysical

The user swings its body around violently to inflict damage on everything in its vicinity.

Pow60
Acc100%
PP20
Eff—

Bug Bite

BugPhysical

If the target is holding a Berry the user eats that Berry and gains its effect.

Pow60
Acc100%
PP20
Eff—

Bug Buzz

BugSpecial

Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.

Pow90
Acc100%
PP12
Eff10%

Bulk Up

FightingStatus

Boosts the user's Attack and Defense stats by 1 stage.

Pow—
Acc—
PP20
Eff—

Bulldoze

GroundPhysical

Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved.

Pow60
Acc100%
PP20
Eff—

Bullet Punch

SteelPhysical+1 prio

The user strikes the target with tough punches as fast as bullets. This move always goes first.

Pow40
Acc100%
PP20
Eff—

Bullet Seed

GrassPhysical

The user attacks 2 to 5 times in a row.

Pow25
Acc100%
PP20
Eff—