Moves
Base power, accuracy, PP, priority, and secondary effects for every move in Champions.
The user smashes into the target at high speed. This move always goes first.
Boosts the user's Defense stat by 2 stages.
Lowers the target's Sp. Def stat by 2 stages.
This move's power is doubled if the user isn't holding an item.
Boosts the Attack Defense Sp. Atk Sp. Def Speed accuracy or evasiveness of the user or an ally by 2 stages.
This move never misses.
Makes the target move immediately after the user.
Boosts the user's Speed stat by 2 stages.
This move has a 1-stage Critical-Hit Ratio Boost.
Has a 30% chance of making the target flinch.
Confuses the target if its stats were boosted during the turn this move is used.
The user switches spots with one of its allies. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Boosts the user's Sp. Def stat by 2 stages.
Has a 10% chance of boosting the user's Attack Defense Sp. Atk Sp. Def and Speed stats by 1 stage.
Lowers the target's Sp. Def stat by 1 stage.
This move has a 1-stage Critical-Hit Ratio Boost.
The user lunges at the target at a speed that makes it almost invisible, using water. This move always goes first.
The user gains the Aqua Ring status.
Boosts the user's Speed stat by 1 stage.
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Lowers the user's Defense and Sp. Def stats by 1 stage.
Boosts an ally's Sp. Def stat by 1 stage.
This move's power is doubled if the target has already taken damage during the turn this move is used.
Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
This move never misses.
Boosts the user's Speed stat by 1 stage. This move's type depends on Morpeko's form.
Gives the user's side the Aurora Veil status for 5 turns. This move can be used only in snow.
This move's power is doubled if the target has already dealt damage to the user with a move in the same turn.
Has a 30% chance of confusing the target. If this move misses or fails the user takes damage equal to 1/2 of its max HP.
Lowers the target's Attack stat by 1 stage.
The user protects itself from incoming moves for the turn. Any attackers that use contact moves against the user during this turn become poisoned. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Has a 50% chance of poisoning the target. This move's power is doubled if the target is poisoned or badly poisoned.
The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes a substitute or other such effects they will be passed on to the Pokémon switching in.
If the user is hit by a contact move before it uses this move the attacker will be burned.
The target is attacked as many times as the number of Pokémon in the user's party. Pokémon that have fainted or have a status condition are not counted. This move's power is calculated based on the Attack stats of the party Pokémon.
This move fails unless the user has eaten a Berry during the battle.
The user loses 1/2 of its max HP to boost its Attack stat to its sixth stage. This move fails if the user doesn't have enough remaining HP.
Gives the target the Bound status.
Has a 30% chance of making the target flinch.
The user's HP is restored by 1/2 of the damage dealt by this move.
Lowers the target's Attack stat by 1 stage.
The user gains the Recharging status on the turn after this move is used.
Has a 10% chance of burning the target. This move has a 1-stage Critical-Hit Ratio Boost.
Has a 10% chance of freezing targets. This move never misses in snow.
Gives the target the Can't Escape status.
The damage dealt by this move is calculated using the user's Defense stat instead of its Attack stat.
Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
The user attacks 2 to 5 times in a row.
The user attacks everything around it with the destructive power of a terrific, explosive sound.
The user gains the Sky-High status on the turn this move is used then attacks on the following turn. This move has a 30% chance of paralyzing the target.
The user takes 1/3 of the damage dealt by this move.
Lowers targets' Attack stats by 1 stage.
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
The user swings its body around violently to inflict damage on everything in its vicinity.
If the target is holding a Berry the user eats that Berry and gains its effect.
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Boosts the user's Attack and Defense stats by 1 stage.
Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved.
The user strikes the target with tough punches as fast as bullets. This move always goes first.
The user attacks 2 to 5 times in a row.