Abilities
What every ability does in battle, and which Pokémon can be built with it. In Champions any of a Pokémon's abilities can be selected freely.
Increases the Same Type Attack Bonus from *1.5 to *2.
5 Pokémon
Increases the power of Normal-type moves by 20%. It then changes those moves to Flying-type.
1 Pokémon
The foe that dealt the final hit loses 1/4 of its maximum HP if the move made physical contact.
1 Pokémon
Attack power increases by 30% if the Pokémon is the last Pokémon to attack this turn
2 Pokémon
Increases Attack to maximum level upon taking a critical hit.
7 Pokémon
Warns when the foe knows 1-hit KO or super-effective moves.
2 Pokémon
The mysterious tail covering the Pokémon's head makes opponents unable to use priority moves against the Pokémon or its allies.
1 Pokémon
Protects itself and its allies from attacks that limit their move choices.
2 Pokémon
Opponent’s moves cannot Critical Hit.
1 Pokémon
Boosts the Pokémon's Sp. Atk stat when it takes a hit that causes its HP to become half or less.
2 Pokémon
Protects the Pokémon from Defense-lowering effects.
1 Pokémon
When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
10 Pokémon
Protects the Pokémon from some ball and bomb moves.
3 Pokémon
Restores HP as well when the Pokémon eats a Berry.
3 Pokémon
When sunny, the Pokémon’s Speed doubles.
6 Pokémon
Opponents’ moves which lower this Pokémon’s stats have no effect. However this Pokémon may lower its own stats with its own moves.
3 Pokémon
All weather effects are negated while the Pokémon is on the field.
2 Pokémon
Raises Sp. Atk stat by two stages whenever a stat is lowered
2 Pokémon
Raises the Pokémon’s accuracy by 30%.
1 Pokémon
Moves used on the Pokémon that raise stats lower the stats, while the moves that lower the stats raise the stat
4 Pokémon
The Pokémon can poison the target even if it's a Steel or Poison type.
2 Pokémon
When the Pokémon eats a Berry, it will regurgitate that Berry at the end of the next turn and eat it one more time.
4 Pokémon
When the Pokémon is brought into battle, any stat alterations of allies are removed
1 Pokémon
When a move hits the Pokémon, that move has a 30% chance of getting disabled
5 Pokémon
The opponent has a 30% chance of being induced with Attract when using an attack, that requires physical contact, against this Pokémon.
4 Pokémon
Explosion, Selfdestruct, Mind Blown & Misty Explosion will not work while the Pokémon is on the field.
3 Pokémon
Attack is raised by two stages when the Pokémon has its stats lowered. Doesn't work on self inflicted stat drops or drops from allies
5 Pokémon
Once per battle, the Pokémon can withstand one damaging attack without receiving any damage. Damage inflicted through entry hazards, weather or status conditions will not break the disguise. Damage from Confusion will break the Disguise. It causes 1/8th of max Hit Point damage when it breaks
1 Pokémon
The Pokémon's Normal-type moves become Dragon-type moves and their power is boosted by 20%.
1 Pokémon
Weather changes to Heavy Rain when the Pokémon enters the battle. As of X & Y, this lasts 5 turns.
2 Pokémon
Weather changes to Intense Sunshine when the Pokémon enters the battle. As of X & Y, this lasts 5 turns.
3 Pokémon
HP is restored when hit by Water-type moves or when it is raining but also makes the Pokémon weak to Fire-type moves and reduces HP during strong sunlight.
2 Pokémon
Sleep conditions lasts for half as long, rounding down. For example, half of three turns is 1.5, which rounds down to one turn. When the number of turns to sleep is one, half of this rounded down is zero, and the Pokémon wakes up instantly.
2 Pokémon
The user recovers 25% of its maximum Hit Points when a Ground-type move is used against it
1 Pokémon
The Pokémon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses. When the Pokémon knocks out a target with an attack, its highest stat is boosted by 1 stage.
1 Pokémon
The opponent has a 10% chance of being induced by PARALYZE, POISON, or SLEEP when using an attack, that requires physical contact, against this Pokémon.
1 Pokémon
Activates Electric Terrain for 5 turns when the Pokémon enters a battle.
1 Pokémon
The Pokémon becomes charged when it takes damage, boosting the power of the next Electric-type move the Pokémon uses.
1 Pokémon
Powers up every Pokémon in play's Fairy-type moves by 33%
1 Pokémon
Damage by super-effective moves is reduced by 25%.
1 Pokémon
Boosts the power of the Pokémon's Fire-type moves by 50%.
1 Pokémon
The opponent has a 30% chance of being induced with Burn when using an attack, that requires physical contact, against this Pokémon.
3 Pokémon
Activates when user is hit by a damaging Fire-type move (including Fire-type Hidden Power). Once activated, user’s Fire-type moves deal 1.5 times damage. While this ability is in effect, this Pokémon is immune to damage from Fire-type attacks and Fire-type Hidden Power (accuracy and effect from these moves are ignored). For Fire-type Pokémon with this ability, Will-O-Wisp activates this ability without having an effect.
9 Pokémon
Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats.
2 Pokémon
Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.
1 Pokémon
This Pokémon’ changes its form and type if Harsh Sunlight, Heavy Rain or Snow is in effect.
1 Pokémon
Reveals the foe’s strongest move.
1 Pokémon
In Double battles, the damage that ally Pokémon receive from attacks is reduced by 25%.
2 Pokémon
Reveals the foe’s held item.
8 Pokémon
Halves the damage from physical moves onto this Pokémon.
1 Pokémon
All Flying-type moves have their Speed Priority increased by 1 if the Pokémon's Hit Points are at maximum
1 Pokémon
The Pokémon will use a berry when its Hit Points are below 50%.
7 Pokémon
A body of pure, solid gold gives the Pokémon full immunity to other Pokémon's status moves.
1 Pokémon
Lowers the opponent's Speed by one stage when it makes physical contact.
2 Pokémon
Attack is increased by 50% when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE). Burn’s effect of lowering Attack is not applied.
5 Pokémon
The Pokémon has a 50% chance of restoring a consumed berry. During sunshine, this chance increases to 100%
1 Pokémon
At the end of the turn, there is a 30% chance of either Ally being healed from a status condition
4 Pokémon
Damage from Fire-type moves and the Burn status is halved.
1 Pokémon
Doubles the Pokémon's weight.
1 Pokémon
Heals up to 25% of its partner Pokémon's Maximum Hit Points when it enters battle
1 Pokémon
The Pokémon's Attack stat is doubled while it has this ability.
4 Pokémon
The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of each turn.
1 Pokémon
Damage from physical attacks is increased by 50%, but average accuracy is only 80%.
1 Pokémon
All status problems: Burn, Paralysis, Sleep, Frozen and Poison, are healed when raining.
2 Pokémon
Opponent cannot lower this Pokémon’s Attack value. This Pokémon may still lower its own Attack value using a move of by itself.
4 Pokémon
HP is restored by 1/16th of maximum HP when its Snowing.
6 Pokémon
By Iluminating its surroundings, the Pokémon prevents its accuracy from being lowered
2 Pokémon
When sent out into battle, it takes the name and appearance of the last non-fainted Pokémon within your party. It breaks when an attack does damage on the Pokémon but not from Weather Effects or Entry Hazards.
2 Pokémon
The Pokémon cannot be Poisoned while having this ability.
1 Pokémon
When sent into battle, the Pokémon automatically transforms into a random opponent that is on the field.
1 Pokémon
The protections and stat boosts caused by the moves Substitute, Reflect, Light Screen and Safeguard by the opponent are ignored.
8 Pokémon
Damages the attacker landing the finishing hit by the amount equal to its last HP.
1 Pokémon
This Pokémon will not flinch. Does not prevent flinching with Focus Punch. Also prevents stats from being lowered by the ability Intimidate
10 Pokémon
The Pokémon cannot be put to Sleep while having this ability.
4 Pokémon
Upon entering battle or receiving the ability, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches.
19 Pokémon
The power of punching moves is increased by 20%. This stacks with Punching Glove.
6 Pokémon
Attack is raised by one stage when the Pokémon is hit by a Dark-type move
4 Pokémon
Opponent cannot lower this Pokémon’s accuracy. The Pokémon ignores evasion boosts of the opponent
8 Pokémon
The Pokémon cannot receive any effect of hold items except those that affect experience, EVs, friendship etc. such as Amulet Coin, Soothe Bell, Lucky Egg, Exp.Share, Macho Brace or the Power Items.
3 Pokémon
Prevents the Pokémon from being afflicted by status conditions during strong sunlight.
3 Pokémon
Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes.
6 Pokémon
Halves the Pokémon's weight.
2 Pokémon
Electric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pokémon's SP ATK is raised one stage.
5 Pokémon
The Pokémon cannot be Paralysed while having this ability.
6 Pokémon
All sound-based moves become Water-type moves.
1 Pokémon
The Pokémon uses its moves without making contact with the target.
1 Pokémon
Reflects non-attacking moves used on the Pokémon back to the attacking Pokémon
5 Pokémon
Prevents all no damage except from direct-attack moves, excluding damage self inflicted from Substitute, Belly Drum, Curse & Pain Split.
3 Pokémon
The Pokémon steals the held item of a Pokémon it hits with a move.
2 Pokémon
This Pokémon cannot be Frozen while having this ability.
1 Pokémon
Defense is increased by 50% when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE).
1 Pokémon
Increases the power of Aura and Pulse moves by 50%
2 Pokémon
Even when the sunlight has not turned harsh, the Pokémon can use its moves as if the weather were harsh sunlight.
1 Pokémon
The Pokémon's attacks become critical hits if the target is poisoned.
1 Pokémon
Changes to Electric-type in Electric Terrain, Psychic-type in Psychic Terrain, Grass-type in Grassy Terrain and Fairy type in Fairy-terrain. The type reverts to normal when the terrain ends.
1 Pokémon
When battling with Plus or Minus, Special Attack increases by 50%.
1 Pokémon
Bounces back only the stat-lowering effects that the Pokémon receives.
1 Pokémon
The Pokémon's moves are not affected by foe’s abilities during battle
10 Pokémon
At the end of every turn, a random stat (except Accuracy and Evasion) is raised by two stages while another is lowered by one stage.
2 Pokémon
The Pokémon takes no damage from Electric-type attacks and Speed raises by one level.
1 Pokémon
Attack is raised by one stage when the Pokémon knocks out another Pokémon
7 Pokémon
Reduces damage afflicted to the Pokémon by 50% if at maximum HP
2 Pokémon
Contact with the Pokémon changes the attacker's Ability to Mummy.
1 Pokémon
The Pokémon’s status (BURN, PARALYZE, SLEEP, POISON, FREEZE) is healed when withdrawn from battle.
4 Pokémon
The accuracy of all moves known by this Pokémon and all Pokémon targeting this Pokémon raises to 100%
5 Pokémon
The Pokémon cannot be under the Attract condition, Intimidated, or be taunted, while having this ability.
4 Pokémon
If an opponent's stat is boosted, the Pokémon seizes the opportunity to boost the same stat for itself.
1 Pokémon
Protects Pokémon from Weather Effects and Powder moves such as Sleep Powder, Poison Powder etc.
3 Pokémon
When HP is below 1/3rd its maximum, power of Grass-type moves is increased by 50%.
10 Pokémon
The Pokémon cannot be Confused while having this ability. Blocks Intimidate
7 Pokémon
Every move used by the Pokémon will hit twice. The damage inflicted by the second hit is reduced to 25%. If the move used is a damaging move, each hit is capable of afflicting Secondary Effects and Critical Hits
1 Pokémon
When a Pokémon makes physical contact with the Pokémon, the item of the opponent is stolen.
4 Pokémon
Has a 10% chance of finding and holding an item after battle. Will not work if this Pokémon is already holding an item. From Black & White, it allows for the user to pick up the item of its opponent or ally if they used up the item in battle.
3 Pokémon
When the Pokémon uses contact moves, it can hit even targets that are protecting themselves, dealing 1/4 of the damage that the move would otherwise deal. Everything aside from the target's protective effects is still triggered.
1 Pokémon
Increases the power of Normal-type moves by 20%. It then changes those moves to Fairy-type.
3 Pokémon
When battling with Plus or Minus, Special Attack increases by 50%.
2 Pokémon
HP is restored by 1/8th the maximum HP every turn while the Pokémon has the Poison condition.
1 Pokémon
The opponent has a 30% chance of being induced with Poison when using an attack, that requires physical contact, against this Pokémon.
5 Pokémon
When the Pokémon attacks its opponents with a move that causes Physical Contact, there is a 30% chance that the target is Poisoned.
3 Pokémon
Status category moves have their Speed Priority increased by 1. Moves increased by this that are used on Dark-type opponents will fail.
7 Pokémon
When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1.
7 Pokémon
Before the Pokémon uses a move, it becomes a pure Pokémon of that type. This only works once per switch in.
3 Pokémon
The Pokémon’s Attack stat is doubled in battle while having this ability.
2 Pokémon
The Pokémon's pure salt protects it from status conditions and halves the damage taken from Ghost-type moves.
1 Pokémon
Prevents the opponent from using moves with increased Speed Priority on this Pokémon or its allies.
1 Pokémon
At the start of each turn, this Pokémon has a 30% chance of moving first in the Speed Priority Bracket
1 Pokémon
Speed is increased by 50% when induced with a status (Burn, Poison, Sleep, Frozen & Paralysis). If Paralysed, the speed drop is ignored.
1 Pokémon
If Heavy Rain weather is in effect, recovers 1/16th max Hit Points at the end of the turn.
2 Pokémon
The Pokémon copies the Ability of a defeated ally.
1 Pokémon
The power of moves that have recoil damage is increased by 20%.
3 Pokémon
Increases the power of Normal-type moves by 20%. It then changes those moves to Ice-type.
2 Pokémon
When the Pokémon switches out of battle, up to 33.3% of its maximum Hit Points are restored
9 Pokémon
Ripens Berries and doubles their effect.
2 Pokémon
Attack & Special Attack is increased by 25% if the foe is of the same gender; Attack & Special Attack is decreased by 25% if the foe is of the opposite gender.
2 Pokémon
Does not receive recoil damage from recoil-causing damages.
5 Pokémon
The opponent is hurt by 1/8th of his maxium Hit Points of recoil when using an attack, that requires physical contact, against this Pokémon.
2 Pokémon
Ground-type, Rock-type & Steel-type moves have their power increased by 30% in a Sandstorm and will not receive damage
4 Pokémon
Speed is doubled within a sandstorm
3 Pokémon
The Pokémon creates a sandstorm when it's hit by an attack.
1 Pokémon
Sandstorm blows when the Pokémon enters battle. As of X & Y, this lasts 5 turns.
3 Pokémon
Raises the Pokémon’s evasion during a sandstorm by one level.
6 Pokémon
Attack is raised by one stage when the Pokémon is hit by a Grass-type move. User receives no damage from Grass-type attacks.
6 Pokémon
Allows the Pokémon to hit Ghost-type Pokémon with Normal-type and Fighting-type moves. Blocks Intimidate
4 Pokémon
When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon.
1 Pokémon
The opponent cannot run nor switch while this Pokémon is in play. The opponent may still switch by using Baton Pass, U-turn or Volt Switch, if it is holding a Shed Shell or is a Ghost-type.
1 Pokémon
Increases the power of Slicing moves used by this Pokémon by 50%
3 Pokémon
Every turn, it has a 1 in 3 chance of healing from a status condition (BURN, PARALYZE, SLEEP, POISON, FREEZE).
3 Pokémon
Moves with a secondary effect are increased in power by 30% but lose their secondary effect
9 Pokémon
Opponent’s moves cannot Critical Hit.
6 Pokémon
Damaging moves used by the opponent will not have an additional effect.
1 Pokémon
Moves that attack 2-5 times always hit 5 times.
2 Pokémon
Doubles the Pokémon's Speed when Snow is in effect
1 Pokémon
Power of critical-hit moves is increased to 225% rather than 150%.
3 Pokémon
Raises the Pokémon’s evasion during a Snowstorm by one level.
5 Pokémon
Snowstorm blows when the Pokémon enters battle. As of X & Y, this lasts 5 turns.
6 Pokémon
During sunshine, the Pokémon’s Special Attack raises to 1.5 times but HP decreases by 1/8th the maximum HP every turn.
3 Pokémon
Damage by super-effective moves is reduced by 25%.
2 Pokémon
Unaffected by sound moves. If this Pokémon switches out with Baton Pass, Perish Song against the switched out will not be nullified.
3 Pokémon
Speed increases by one stage at the end of each turn.
5 Pokémon
When the Pokémon takes damage from a move, it burns the attacker.
1 Pokémon
The Pokémon always attacks last.
1 Pokémon
Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
2 Pokémon
Boosts the Defense stat when hit by an attack.
2 Pokémon
The Pokémon changes its form to Blade Forme when it uses an attack move, and changes to Shield Forme when it uses King's Shield.
1 Pokémon
The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon.
7 Pokémon
Speed raises by one level every time the Pokémon flinches.
4 Pokémon
If the Pokémon uses a move that deals damage on the opponent, there is a chance the opponent flinches
1 Pokémon
This Pokémon’s item cannot be taken.
1 Pokémon
Increases the power of biting moves by 50%
3 Pokémon
The Pokémon will remain with 1 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves.
9 Pokémon
Negates moves that force switching out.
1 Pokémon
Raises the critical-hit ratio of moves by one level.
1 Pokémon
Lowers the evasion of opposing Pokémon by 1 stage when first sent into battle
1 Pokémon
When the Pokémon enters a battle, its Attack and Sp. Atk stats are boosted by 10% for each of the allies in its party that have already been defeated.
1 Pokémon
Doubles the Pokémon's Speed stat on Electric Terrain.
1 Pokémon
When HP is below 1/3rd its maximum, power of Bug-type moves is increased by 50%.
7 Pokémon
Prevents itself and ally Pokémon from falling asleep.
3 Pokémon
When rainy, The Pokémon’s Speed doubles.
5 Pokémon
Passes the Pokémon's hold item to its adjacent ally when that ally consumes its hold item
3 Pokémon
When this Pokémon becomes Poisoned, Paralyzed, or Burned, so does the opponent. However, Fire-type and Water Veil ability Pokémon cannot be Burned, Poison-type and Steel-type and Immunity ability Pokémon cannot be Poisoned, and Limber ability Pokémon cannot be Paralyzed.
5 Pokémon
Pokémon’s evasion raises one level when Confused.
2 Pokémon
Moves with a base power of 60 or less are boosted in power by 50%
4 Pokémon
Prevents damage from team-mates during Double battles
5 Pokémon
Fire and Ice-type moves deal 50% damage.
5 Pokémon
When HP is below 1/3rd its maximum, power of Water-type moves is increased by 50%.
10 Pokémon
Increases the power of moves that make physical contact by 30%
5 Pokémon
Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves.
1 Pokémon
Ability becomes the same as that of the opponent. Switching this Pokémon out of battle restores its original ability. In a Double Battle, a random opponent’s ability will be copied.
3 Pokémon
Foe’s stat modifications are ignored.
2 Pokémon
Speed is doubled once the held item is consumed.
5 Pokémon
The opponent Pokémon will never use their held Berry while the Pokémon is in battle.
6 Pokémon
The Pokémon can deal damage with moves that make physical contact, even if the target is protected. This damage is reduced to 25%
1 Pokémon
The Pokémon cannot be Asleep while having this ability.
1 Pokémon
The Pokémon heals up to 1/4 of its maximum Hit Points when hit with Electric-type moves.
1 Pokémon
The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact.
1 Pokémon
The Pokémon heals up to 1/4 of its maximum Hit Points when hit with Water-type moves.
3 Pokémon
Decreases Fire-type move power on the Pokémon by 50%. Increases power of Water-type moves used by the Pokémon by 100% before adding STAB. Prevents Burn
1 Pokémon
When hit by an attack, the Pokémon's Defense is lowered by one stage but Speed is increased by two stages.
6 Pokémon
Opponents’ moves which lower this Pokémon’s stats have no effect. However this Pokémon may lower its own stats with its own moves.
1 Pokémon
The Pokémon transforms into its Hero Form when it switches out.
1 Pokémon